A combination of sensors then calculate your real-world movements and translate them into in-game movements. Like other VR headsets, the Rift S places two goggle-like lenses in front of your eyes, which give you a stereoscopic 3D view of a world you’re placed inside. It’s more limiting in terms of free movement than the superb wireless Oculus Quest and the more recent Oculus Quest 2 (both of which are standalone headsets with absolutely no wires), but the trade-off here is that, by being powered by your PC, it’s capable of putting you inside more advanced and ambitious VR worlds. It connects to your PC over a USB 3.0 port and a DisplayPort connection, and is tethered to the machine by a lengthy cable that’s more than enough to accommodate the ‘room-scale’ experiences that Rift S is capable of delivering. The Oculus Rift S, like the Oculus Rift VR headset which came before it (you'll sometimes see that one referred to as the 'original' Oculus Rift), works in tandem with a PC to deliver virtual reality experiences. What is the Oculus Rift S? And what’s VR? However, though we’ve yet to conduct a final review of the Valve Index, its money-no-object approach to quality is making it look like the most fully realised VR experience to date. It’s also significantly cheaper than the HTC Vive, Vive Pro and forthcoming Valve Index, its closest competitors, which all require external tracking sensors to work. That’s considerably cheaper than the price that the original Oculus Rift entered the market at – though you’re now able to pick up that headset for around the $349 mark, which would be worth considering given what we’ve seen from the Rift S. The Oculus Rift S is available now, and costs $299 / £299 / AU$499.
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